Senior Character Rigger
About the role
Overview
Overview
Analog is pioneering the era of physical intelligence. Where digital intelligence transformed our online lives, Analog is transforming the lived world, making cities more adaptive, industries more resilient, services more human centered, and experiences more extraordinary.
At the heart of our approach are living world models, continuously updated, enriched by every capture point, every device, every interaction. Within them resides Ana, the Analog Neural Agent. Ana perceives, adapts, and guides, transforming raw data into foresight and orchestration that improves outcomes across sectors, from safeguarding high-value assets to enhancing human performance.
Role : Senior Character Rigger
We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.
This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.
Responsibilities
- Design, build, and deliver production-ready character and creature rigs in Autodesk Maya
- Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
- Create clean, stable, and animator-friendly control rigs focused on performance and usability
- Collaborate closely with animators to support expressive and efficient animation workflows
- Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams
- Debug, iterate, and improve rigs based on animation and runtime feedback
- Maintain and improve existing rigs without compromising quality or consistency
This Role Is Not
- A Tech Artist or tools-focused role
- A lead-only or supervisory position with limited hands-on rigging
- An animation-first position
- A Bl…